The second half of The Origins of Fire, in which the Black Cat Society investigates the strange goings on at an asylum.
If the Fae were more earnest,
I feel like people'd like them more.
Dan runs the Cats through another harrowing journey as they deal with preternatural foes of a most tricksy nature. As always with the Black Cats, things are never quite what they seem. So much so that the Cats are rather jaded of such mischief...
Okay given our track record,
I finally see why people call us infamous.
As we work to get things in order to move to a new home, as well as dealing with moving to a bi-weekly schedule for a bit, the Black Cats get called into action for two whole games!
Our good friend Jeff ran a game for the Cats, you may remember him from some very early games on the podcast, we're hoping to have him back more often. In this first game, he sets the stage across the pond in the US! The first time most of these Cats have been over there stateside,
Got possessed, got marked by a demonic book,
and had a loopy walkabout...been a rough day!
In 1939, A young man inherits the estate of his father, the manor house of the Black Cat Society, a noted gentleman's ghost-hunting club that had fallen on hard times.
Little did he know that the world would need this Society back on its feet, and soon. Apparently in some circles, agents of the Black Cat Society still worked, still hunted the supernatural threats of the world. And one of those men knocked on the door of Christopher Fowler's new home, seeking a place to stay...and then a request for help came in the mail.
At first it was to pay the bills, to pay down the bills of the old house, and perhaps more quietly, a way for Christopher to find a way to connect to his father as he discovers what the Society was all about.
Our story begins in media res:
Christopher Fowler - lvl 3 Normal Person
Zeifer - lvl 3 Demon Hunter
Anastasia - newly introduced Techno-Wizard
Duncan McAllister - lvl 2 Enchanted Object (lantern)
(previous)Fawn - lvl 2 Alien who met with an unfortunate fate
In our last adventure, the story opened with a film director wanting to buy the license of the team, to tell their stories, intent on cashing in on the market of supernatural stories. The Society wasn't really sure what stories he was talking about or how the director knew of them, but they quickly got tired of his pseudo-sinister tone.
That was when the director suddenly crashed to the ground in another room, and started melting. The skeletal figure, that once was a man, fought the party, and was destroyed. Panicked by the situation, the Society fled the house, leaving the victim's daughter to find him.
Soon the Society's house was searched as the London police force arrested them on suspicion of murder. Firearms were found on site, as well as Fawn, the alien. The Society attempt to explain the situation, even showing the Major NPC (Nottinghamshire Police Constabulary) evidence of the supernatural.
It mattered not, in the long run. The party was taken to the jails of Scotland Yard, where they were held. Christopher, only wanting to aid his government, writes out a full disposition about the activities of the society. After four hours, the group is released with no charges being filed, with much disgust from the arresting detective.
Eager to understand more about this mysterious death (and rumors of it not being the first), Christopher makes a choice to study the possibilities of the undead by reading a special book that had been picked up in an earlier adventure. The Necronomicon Ex Mortis.
Zeifer stumbles across Christopher as he reads the horrid book, a frenzied look in his eyes as he seeks to gain some insight. The Demon Hunter takes the book from him, and throws it into the fire.
Well, the Necronomicon can't be destroyed so easily. The fire turns an eerie dark color as gas begins to fill the room. Both characters and the sleeping Duncan in a chair nearby, all take significant poison damage and collapse to the ground. Christopher reaches into the fire, burning himself, to grab the book and remove it. The mouth of the book opens, sucking back in all the gas.
A friendly oneshot PC that was in the area takes everyone to the hospital...except for Fawn who discovers the book laying in the hallway. She picks it up and finds herself unable to stop.
This adventure was known as the Black Cat Society and the self-inflicted near TPK.
This is the fallout of that event...