Do all Knight Errants have to deal with
mouthy Kankoran, and mouthy Gnomes?
We turn our gaze back to Fantasy as war brews on the horizon, something that might have repercussions felt throughout all series of characters in all games! The fallen god Chantico continues his war against the gods with some stalwart allies. Together they've created strange new weapons and armor that can harness the power of magic, airships to control the skies, and circles to punish those who have faith.
Our surveying group of characters, under the charge of King Andross Pennington and his wife (and player character) Queen Ralli Weaver Pennington, finally report back with the news of the change at the dreaded Place of Magic. Their new task is laid before them, find the airships that had left the harbor. To do that though, they have to travel to another setting and another game, to a new land called...Eorzea
No cockney British accents here!
The young squires of Eorzea have been knighted in preparation for combat. A bit early to truly grow into the confidence of being the sword of the King Lightningstrom, the young knights question the intention of putting down the orc tribe that torched one of their small hamlets. Nevertheless, there is a call to battle, and while nobody may know their place in the ranks, everyone knows what must be done in battle...
Amid azure seas, there lies a land embraced
by gods and forged by....squires?
In the eastern side of the Palladium Fantasy world, there lies a single citystate, hard pressed to find upon any map. With great crystals providing limitless energy, and the technology to merge with it, the citystate of Eorzea heralds the theoretical dawn of a new Elven Empire. Such are the tales of would-be knights in her glorious service.