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An Actual Play Podcast devoted to Palladium Books® RPG games.




The Nightlords' plan to bring forth Dark Day is quite possibly the most chilling, and dangerous event the New Warriors had ever endeavored to stop.  The team considers themselves only 'city protectors', since the Centurions departure, the small group know they need a great deal of assistance to even attempt this resistance.  All the deals, all the back alley negotiations and favors are called in as the team assembles their strike into the core of the Nightlands...

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All I ever wanted to do, was bring magic into the world.

Organizing a resistance to an interplanetary invasion is never going to be easy, but there's so much work to be done and nobody seems to be doing anything at all except dealing with their own issues!  It always comes down to the mage to have to lead such expeditions, meaning our heroine The Mystic of Century Station, Tessa Goodchild, has to get out of her element and actually deal with people and try to be....charismatic.

Stress ensues.

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Why is Earth always the center of these messes? 

Can't we just shift em all to Wormwood?


The war footing against these so called 'Lord of the Night' is starting to come together, but the fractured base of Century Station is hardly willing to come together, let alone believe the New Warriors.  Wayward friends, a bunch of misfits, and a few dangerous personal choices await!

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November 13, 2016

The New Warriors - Shadowplay


The Sentry of Century Station


The Mystic of Century Station

The New Warriors wrestle with how to deal with this invasion from another dimension.  With members of the current political administration possibly under the sway or replaced by these Lords of the Night, those in the know strategize on how to best deal with the situation.  Allies are needed, including some wayward friends....

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 ONE of these two people ends up insane,

place your bets!



The exiled New Warriors have returned to Century Station after what felt like a year of exile, (OOCly, it actually was.)  However, the reunion is not a happy one.  In the once-home mansion of the New Warriors (their team name), strangers are seen.  The Station is the most high tech area on the planet most likely, and that means that they could be surveilled anywhere.  The foursome have to consider their options, and decide whom they can trust nowadays.

Meanwhile, Reckless, still harboring a syringe of the Creator's mutagen, breaks protocol to seek out his contact to find a cure for his horrid condition.  Desperate to change his situation, he finds himself in a situation where he can either risk death for salvation...or return to the drawing board.

Also a small cat-like bookwyrm gets involved, and there is much cuteness.

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I've had better days.

Up to their necks in trouble, these heroes are on the run from the US Government and SCRET, yet they may be the ones to reveal a sinister plot in Century Station. They've been beaten, crippled, and mutated, and worst of all, they've been played the fool. Despite all their myriad of problems now, they're determined to somehow reverse their situation. Recently they rescuded a tortured Troubleshooter in Mexico, it seems he may know a great deal more than physically possible, and yet he provides little answers...

Tessa Goodchild aka The Mystic of Century Station - lvl 6 Mystically Bestowed Weapon (currently lost), lvl 7 Wizard - Was killed with her wife The Sentry when the great Old One Shuma-Gorath invaded Century Station, death failed to hold onto her permanently. Her life has been ruined with the breakup with her wife, her own child having disappeared during the interim, and now crippled with a near-useless leg. She struggles morally with simply 'putting on the black' to get her answers.



I've had better days, too.


Reckless - lvl 7 Mutant - A spider-totem type hero, you know the archtype. Reckless had never had the chance to question if he wanted to be a hero, as he got thrown so deep into the mix so quickly, his only option was to fight for his life. Mutated by the Creator's mutagen, his face and body are now lumpy blobs everywhere, he now wears a Dark Man style getup, even in Central America

Jade - lvl 4 Mutant - A policewoman until her mutant powers broke out, Jade is both gorgeous and principled. She serves as the spiritual anchor of the team and the transportation as her energy discs have aided the team a great deal. While tough, her exploding spears haven't quite been able to dish out as much as she can take, yet.

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Due to multiple long standing plots, the New Warriors ended up with three different timelines to deal with.  While short, this AP may be a bit hard to understand, as we were still very new to the podcasting scene.  This AP is added for those listeners who wish to understand more of the backstory.

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This one requires a lot of backstory that wasn't logged...

The New Warriors became the defacto superhero team in Century Station after the Centurions were destroyed. While the team had not the invulnerable powerhouses that the Centurions did, they attempt to fill the shoes of those the city needs the most, all while dealing with the city's own political issues, such as the team's initial creation by S.C.R.E.T.


This particular game was recorded near the end of a massively long story for the team, how they twice broke the rules of time by going back in time to stop events from happening. One lead to a robot uprising by the Legion Ex Machina, the other involved a war against an Old One that dwelled in the planet.  The timestream was needed to be fixed, and only the last few members of the dwindling team were up to deal with it...

(Our games usually arent nearly this level of cosmic risk)

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