All trees are felled at ground level.
A stubborn band of Algor frost giants refuse to take the hint and quit raiding/killing settlements. After a lengthy siege in a box canyon, the Paragon Free Company is brought in to help put a close to this. How will the Paragons fair against the greatest of the Frost Giants, the Ymir-Kin?
Being an incomparable genius, and the savior of the masses is certainly a lot of hard work, I'd just be happy if I got the credit I deserve...
The Paragons receive an urgent message regarding a kidnapped princess, but there's only two of them available to look into the matters. So one of the resident outfitters for the team, the incomparable Lucca Ashtear, (yes from that game, don't judge me), joins up to take her GK-009 armor for a field test. But when the Black Dog robber knights demand the King of Midland abdicate his throne, there's surely something hidden at work here...
Lady Mournblade - Cityrat turned Sword Mage
Lucca Ashtear - Greatest Genius of her time, Savior of the masses, Caster down of the Gods themselves, and occasionally deigns to make things for people. What? A girl's got to make a living.
Cinder - Dwarven superweapon with an evershifting power structure.
Ran by Zakk, who also ran the Cascade game 'The Secret of the Magnum Opus' (a good listen, give it a go!)
If this boat goes beneath 55 MPH, the campaign explodes!
The Paragons snuck in an extra game on Labor Day. Join Cinder the kicking fiend, Rina the noble Palladin, young Ashton the Ice Knight, and the cantankerous Guardian Iatos as they explore a mechanical island in search of stone-man raiding pirates. The Paragons have certainly met their match this time, so may the cards be ever in their favor.
I feel like I missed an integral part of the plot...
The Paragons of Palladium have returned for another trial run.
(not played today) Black Arrow Iatos - Elder archer, granted a tiny sliver of supernatural skill from the creature simply known as 'The Archer'
Ashton - Elven Noble with exceptional Ice powers. Fanboy of the Paragons
GiGi - Goblin Cobbler who made a deal with a Deevil. Informant for the Paragons
(not played today) Rina - Raised as a Barbarian, skilled as a Paladin, with the blessing of her Pantheon.
The Paragons, or perhaps a second string of them, find themselves investigating a theft, that ends up having the thief beat a path to their door. Literally.
We're back after a few weeks off. The Paragons of Palladium takes place in a slightly-altered timeline, which may or may not be the real events of the Elf-Dwarf War. As it stands, the Elf-Dwarf war has been stopped by the might of a collection of 100 individuals of great strength and power. Whether or not this tenuous unease returns or not, depends largely on the actions of this free company.
The elder bowman, the Dwarven powerhouse, the ancient monk and his apprentice, and the flirty assassin. Together they compromise a team of the Paragons, intent on keeping the world at peace.
The cards played, will be presented to Kevin Siembieda at Gencon in hopes of stirring a new fun side game for the Rifter's publication. .pub docs may be made available upon request.